![]() You don't need to babysit her as much as other rogueish types, due to her both having access to highest dodge values amongst all currently available characters and being able to remove bleeds and blights from herself. Regarding Grave Robber - she is much more viable. For now, keep the Jester in 3rd rank, spam Party Ballad, chime in with some stacking bleeds when opponents are vulnerable to them. I hope some balance polishing and a hard look at his skills by the devs will make him more solid. Which might actually be *the* design idea behind them, but that does nothing to make them more comfortable to use. Jesters are kiiiinda wonky and all-over-the-place. Still, I prefer doing damage, buffing or healing over just mere shuffling, so they're often only good as one-trick ponies who stick to one spot when I use them. One thing the game does (kind of) neglect to tell you is that they can switch to any position at any time, so even after dirk stabbing, you can spend the next turn to put them all the way back in the line. Only use I often find for them is to be in third and just spam their bleeding attacks and acc + crit party buff, which seem like their best moves. Combined with throwing knives that increase your accuracy, a pickaxe to the face that's all-round decent and a nifty blight dagger, I think they're a very balanced lot that fit in most teams and they're quite a lot of fun to use. Start in first place, stun something, boom, +20 dodge for a long time)). They have a powerful stun + dodge buff that moves them away, and a lunge that places them forward(which I never used tbh, the stun is great enough. Robbers can actually move around very well.
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